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- RIVALS OF AETHER GAMECUBE CONTROLLER NOT WORKING UPDATE
- RIVALS OF AETHER GAMECUBE CONTROLLER NOT WORKING PATCH
This makes Uair link better when hitting with the back side of the attack while moving slightly forward.Plasma field will now properly destroy Sylvanos’ jab-special projectile.Successful Dspecial counter will no longer lose invincibility if you run out of parry invincibility.Successful Dspecial counter now restores her double jump.Dstrong sweetspot knockback scaling: 1.3 > 1.25.Dstrong sweetspot base knockback: 10 > 9.Ori should no longer be able to bash these objects from extremely long distances.Maximum distance adjusted for bashing Lily and Elliana’s grounded mine.Broken Fspecial projectiles will no longer create a hitbox when landing.Can no longer cancel the hitpause of Uspecial with an airdodge.Lily can no longer be bashed while she’s stunned.Reduces the inactive frames between the hits.Clone will now use the pre-definitive recovery tactics again.Addresses the issue of opponents being able to parry the 2nd hit without crouch cancelling the first hit.Usually adds around 6 frames of hitstun, making it link better against aerial opponents.Fstrong hit 1 hitstun modifier: x1.0 > x1.5.This does not affect situations where you do not CC the pillar. This makes crouching above a rising pillar consistent in regard to when you land on the pillar.Pillar will now snap players to the top of the pillar when it reaches its final height.Pillar will no longer break when reaching ground height unless both sides of the pillar are touching the ground.This prevents Kragg’s own rock shards from interrupting the knockback of his Ustrong.Ustrong sweetspot hit lockout: 10 > 20.This is halfway between the pre-1.4.25 value and the post-1.4.25 value.Nair endlag decreased from 12 > 10 on hit (18 > 15 on whiff).They still reach above the top platform of ToH.Dspecial bubbles max vertical speed: 5 > 4.The first 3 hits of Dair can no longer produce the purple kill effect.No more angle 40 on grounded opponents.
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RIVALS OF AETHER GAMECUBE CONTROLLER NOT WORKING PATCH
The buff from last patch ended up being a bit stronger than we intended.Keyboard double tap now works with tap jump.This makes the camera follow offstage characters better and decreases camera jerkiness when characters are moving around near the ledge.
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RIVALS OF AETHER GAMECUBE CONTROLLER NOT WORKING UPDATE
Rivals of Aether just received a sizable update balancing some gameplay and fixing some bugs, check out the patch notes below.